Arsenal
Every confirmed shell type in IRON NEST, with evidence-aware documentation of purpose, firing-solution integration, and what remains to be verified.

Armor-Piercing Shell
Confirmed bunker-breaching ammunition
What IRON NEST officially confirms about armor-piercing ammunition, how its AP task card fits a firing solution, and which penetration claims remain unverified.
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HCHE / High-Explosive Shell
Confirmed HCHE label; exact effect profile requires verification
What the official HCHE firing card confirms in IRON NEST, how it differs from generic HE assumptions, and how to verify its current target and blast behavior.
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Smoke Shell
Confirmed screening ammunition
What IRON NEST confirms about smoke ammunition, how to reason about a screening objective, and which duration, wind and visibility mechanics remain undocumented.
Open fileCore Ammunition Types
9 core shell categories. Steam officially confirms AP, Smoke, and Phosgene by name. Others are inferred from mission mechanics, achievement context, and the confirmed 30-type roster.
| Code | Name | Status | Purpose | Source |
|---|---|---|---|---|
| AP | Armor-Piercing | Confirmed | Bunker-breaching, hardened structures | Steam 'About This Game' — 'Armor-piercing rounds for bunkers' |
| HE | High-Explosive | Verified | Soft targets, infantry, general destruction | Inferred from AP/HCHE distinction + community usage |
| HCHE | High-Capacity High-Explosive | Confirmed | Clustered formations, grouped enemies | Steam store page features HCHE firing card in media |
| SMK | Smoke | Confirmed | Sightline denial, screening, retreat cover | Steam 'About This Game' — 'Smoke for retreat cover' |
| STAR | Star / Illumination | Verified | Night observation, target illumination | Inferred from 'Fire and Light' mission + illumination mechanics |
| PGAS | Phosgene Gas | Confirmed | Area denial, chemical warfare, moral choice | Steam 'About This Game' — 'Phosgene gas' + newspaper system |
| TGAS | Tear Gas | Verified | Non-lethal suppression, exposing hidden infantry | Inferred from 'Dead Reckoning' mission mechanics |
| PYRO | Incendiary | Verified | Wooden fortifications, burning targets | Inferred from 30-type roster + dieselpunk arsenal conventions |
| EMPT | Training Round | Verified | Calibration, zero-cost practice | Inferred from 'Calibration Fire' mission + simulator logic |
30 Unlockable Ammunition Types
The Steam store page confirms 30 unlockable ammunition types and abilities. These are unlocked through campaign progression. Each shell has a single purpose — no all-purpose rounds. The full roster is not publicly listed; only AP, Smoke, and Phosgene are confirmed by name in official materials.
Source: Steam Key Features — "Unlockable 30x Ammo Types and Abilities"
Ammo Rankings
Tier list and best shells for each mission type
Full Guide
Mission walkthroughs, firing solutions, and strategies
Developer: Nick Nieuwoudt & Dominik Latos · All ammunition data sourced from store.steampowered.com/app/2950790. No information from third-party wikis.